banner

Dan Velinov

Game/Level Designer

About Me

Experienced in designing levels and mechanics for games of various genres with good technical knowledge of Unreal Engine.

I think of Level Design as the place where all parts of game development come together, so in order to further my level design skills and understanding of other departments, I have spent some time learning and practicing other aspects of development, such as 3D modelling, set dressing, lighting, audio, UI/UX design and more.

Outside of game development, I've picked up DJing as a hobby, where I managed to get some gigs in local clubs and even DJ'd a friend's wedding.
I like reading books and manga, watching all sorts of shows and movies, playing D&D with the party (if we can actually organise) and drawing.

Some of my favourite games, in alphabetic order, are:

  • Age of Mythology
  • Baldur's Gate 3
  • Dark Souls Series
  • God of War Series
  • Grand Theft Auto Series
  • Hades
  • League of Legends
  • Path of Exile
  • Teamfight Tactics
  • The Witness
  • Titanfall 2
  • Warcraft III

dan-1

Testimonials

Portfolio

UEFN

UEFN

Project ST

RoboKiden

XIII

XIII

To The Core

To The Core

Lordbound

Lordbound

The Key Tax

The Key Tax

TaVRn

TaVRn

The Day I Died

The Day I Died

Resume

Education

Breda University of Applied Scieneces
2015-2019

BSc - Creative Media and Game Technologies

Highschool of Mathematics Varna
2009-2015

High School Diploma with Major in Physics

Experience

The Breach Studios
Oct 2021 - Apr 2024

Senior Level Designer

Main responsible for the Level Design of the studio's flagship title - Project ST, as well as UEFN maps.

PlayMagic Malta
Mar 2020 - Sep 2021

Junior Level Designer

Content development for XIII, a remake of a first person shooter, and several unannounced projects.

Vader Entertainment Korea
Feb 2019 - Jun 2019

Intern Technical Designer

Content development for unreleased projects and bugfixing on projects for VR arcades.

Lordbound Mod Team
Jul 2017 - Dec 2018

Level Designer

Content development for a large-scale Skyrim addition.

Breda University of Applied Sciences
Sep 2015 - Jul 2019

Student - Design and Production

Working on multiple solo and team projects based on briefs and feedback from the teaching staff.

Engines

  • Unreal Engine
  • Unity
  • Bethesda Creation Kit

Development Tools

  • Autodesk Maya
  • Adobe Photoshop
  • Variety of diagram tools
  • Microsoft Office
  • Google Suite
  • Confluence

Source Control

  • Perforce
  • Git

Production

  • Jira
  • Trello
  • Hack'n'Plan